AK-47: the Righteous Brotherhood speaks

May 28th, 2006

The Religious Movement of Father T’ake De’ P’fromu and the Righteous Brotherhood…
The last battle won over 7 turns against Mat’s Peoples Popular Front ppf, or is that that ppppppfffft as in bunch of farts, killed all but one of his units a frightening group of 3 tank gunned armoured cars that turned up 2 turns before game end, fortunately… phew…
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AK-47: How to lose

May 22nd, 2006

I love Peter Pig’s AK-47 Republic. It’s a great game, tongue in cheek, a dose of humour, good gameplay and a diverse setting.

Tonight, Nathan (toxic) and I played our last games for this, the battles for turn 7. The victory point system is fairly simple and straightforward. Up to 5 points difference is considered a draw. Over 21 points difference is a major victory in which the winner “writes the histroy books”. Anything between is a fairly normal result. Um, what do you call a difference of 83 points? Ouch?

So, what I’ve learnt.

Range matters

No matter what it looks like, a massive swarm of infantry is useful as the attacker, but useless as the defender. The attacker can just charge forward and hope he’s got enough men left to storm the baricades. That’s how I won most of my initial games against Zob, who is now, by the way, completely vanquished in the campaign. So, tonight, I had two large units of infantry. One didn’t turn up till mid game, but the other? It sat in an objective template, holding it effectively, but doing no damage.

The defender wins by killing the attacker, not holding ground

The attacker has to take the objectives, the defender merely has to destroy the aggressor. Ergo, the defender needs troops able to engage at range and defeat the attacker before he gets close.

Morale Matters- use weaponry that causes tests

The game is won or lost not really on the casualties inflicted, but on the morale tests to chase units off. I killed as many of Nathan’s units as he did of mine in two key engagement. The casualties he inflicter were by mortars and tank guns. Mine were by AA guns, small arms and recoilless rifles. The latter don’t cause tests, the former do. Given that a unit only has to fail three tests total, and can fail up to two per turn, if you take a few casualties in the open caused by mortars or tanks, the unit will be close to running.

So, how to win

When assembling your forces, you can choose to spend lots of points on troops, or spend some on political actions. As a PPF, it’s not worth spending more than 40 points on political as that’s where your best results are. Against religious movements, you’re likely to be the defender. So, assume you are, and take mortars. Don’t waste points on RRs, range of 18″ isn’t enough. Take tank guns, mortars and AA guns, giving you range and morale - consider tank guns as well. Don’t do what I did, spend no points on politics and take an aggressive force, it’s a waste of time.

I love the game, really enjoy playing it. When I’m the attacker, I can win. As the defender? Haven’t run a succesful defense yet. That has to change, Nathan’s religious movement and Panjo’s Colonialists are circling. Still, at least I don’t need to try to figure out what Rob’s up to next turn. Watching from the sidelines, his “President” in jail.

If you’ve never tried AK-47, try it out. Easy to pick up, figures are easy to paint, we use a selection of old toy cars to represent the trucks at times, and it’s quick, simple gameplay makes it fun. I’ll, I suspect, continute to die horribly on a regular basis.

Warmaster Ancients

March 28th, 2006

Last nights saw Mat and Nathan play a game of Warmaster Ancients. Mat was commanding a Successor army while Nathan had control (sort of) of the Republican Roman army. The terrain was a bit of a pain, the core of Mat’s army could not cross the hills in the center of the table, the left was covered by a wood which he couldn’t go through so he had to go down the right.
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Turn 6 map after the fights

March 26th, 2006

Press Release: M’Tor’Hed retakes Laire and liberates town of Nainne

March 23rd, 2006

The M’Tor’Hed Peoples Popular Front of Zoosia has serious concerns about the claims made by the spokesman for the near-vanquished dictatorship of Maine.

They seem to be unable to tell the time; our dawn raid into Laire in which our forces triumphed greatly was followed up later in the day by a full on assault to liberate our brothers in the town of Nainne. If the renegades now without a homeland of their own wish to in some way claim that afternoon now happens before dawn on the same day then they are as delusional as they are badly led.

Given that our forces now once again hold Nainne itself and much of the surrounding province, if the remnants of the vicious dictatorship forces do not wish to accept our terms of surrender we shall attack them again with renewed vigour as we liberate their remaining territory.

Alternately, if the remaining forces wish to rebel against the self-styled “President”, we will assist them and welcome them into our structure in the continued liberation struggle.

Power to the People!

Wl’fee, spokesman,
on behalf of L’mee, first citizen.

New Campaign log, template tweaks

March 17th, 2006

OK, I’ve added in a page for the Band of Brothers campaign, and I’ve also tweaked the front page using a nifty tool I discovered that displays the headlines for the sub pages in the sidebar. I really like the way Rob’s after action report comes out as a web page; After Action Report: Cherbourg.

Not bad.

Also, if anyone is interested, I’ve set up a generic Warhammer blog on a separate bit, the idea being that Jason and I can write up any news or games we play there, which may be useful; will probably invite others as and when…

Zobski’s Band of Brothers campaign

March 17th, 2006

World War Two (WWII) skirmish campaign using a mixture of rules, mostly Death by Schmeisser.

Does anybody have any aircraft carriers for sale?

March 13th, 2006

Nathan needs some, plus a battleship. :-)

As you may be aware we have been playing a PBEM WW2 Pacific naval campaign. Its been going for a while now and we have finally had a big naval engagement, with all attacks coming from aircraft. After the smoke had cleared the USN Saratoga was damaged and would need some repairs. Reports from the returning strike aircraft indicated that the Soryu had suffered 9 bomb hits and was last seen listing and burning. The Shokaku was hammerheaded by the torpedo-bombers of VT-2 and suffered in excess of 5 torpedo hits and was last seen sinking. Dive bombers from the Saratoga found the Yamato and pressed home the attack. Three hits were reported and the battleship was brought to a virtual standstill. Then the Dauntlesses from the Saratoga appeared and , despite heavy antiaircraft fire, they struck the killing blow. Three torpedoes struck below the waterline and the Yamato was sent to her watery grave. Commander of the IJN Yamato, Admiral Nathanimoto Goodyearito was last seen in an 8′ rowing boat heading for Japan as fast his little arms could row him.

After Action Report 10: 27th June 1944 - Cherbourg

March 8th, 2006

After a week of intense fighting and the day after General von Schlieben, the German commander was captured, the French port of Cherbourg falls to the Allies.

German forces in Fortress Cherbourg were well aware of the desperateness of their position as early as the morning of 24 June. By that time VII Corps had broken through the main defense line although it had not yet captured all of the principal strong points. In an intercepted message to higher headquarters General von Schlieben stated: “…communications to several battalions no longer available. Phosphorus shells have put eight batteries out of action. Tomorrow heavier enemy attacks expected. … Completely crushed by artillery fires.” Other captured documents revealed that losses of unit leaders were heavy and that morale was low. Although the conglomerate German force continued to resist with determination and delayed the American advance, US VII Corps’ progress was steady after the penetration of 22-23 June and in the final phase the three infantry divisions reduced the remaining strong points one by one, seized the last ground commanding the port, and closed in on the beleaguered city.
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Band of Brothers using "Death by schmeisser"

March 7th, 2006

Tonight we finished playing a BoB scenario, using the death by schmeisser (Jerry rolls a six) rules.
Unfortuneately the gallant Sgt Murphy was rotated home having been WIA. However Edge Platoon completed their objectives and a fun time was had by all.

Full details will be issued by SHAEF as soon as the team have been debriefed.